Restricting close interactions

Recorded by Google Developers

In a game of poker, when a user leaves the table to interact or steal from the other users, they instantly disappear and see only in black and white until they return to their seat at the table.

For More Info

See the full talk by Robbie and others from Google’s Daydream design team to learn more insights about their design process.

Cone drag

recorded by GDC of Google Earth VR

When using the locomotion method of pulling or dragging an avatar through space, cone dragging is a correction trick that moves users vertically in space based on where they’re pulling themselves towards, in order to avoid running into buildings or mountains.

Strengths:

Fast, efficient, and natural for covering great distances

Avoids running into buildings, mountains or other obstacles

Quick to learn for new users

Weaknesses

It can cause simulation sickness, which is why in this case it was used with a minimized field of view during movement

For More Info

See the full talk by Google’s Adam Glazier, Nadav Ashkenazi, and Per Karlsson on the UX design behind Google Earth VR at the 2017 VRDC session.

Scaled flying

recorded by GDC of Google Earth VR

A method of flying where the user’s virtual size is constantly being scaled based on where the floor is beneath them. This allows users to feel constantly grounded so they can walk around via room-scale locomotion whenever they want.

Strengths:

Works very naturally and seamlessly with room-scale locomotion

Because it can be paired with room-scale locomotion, it’s perfect exploration in small and large increments

Because users are grounded this minimizes the risks of acrophobia

Maintains the most immersion and context unlike other methods of locomotion like teleportation

Weaknesses

Just like most methods of artificial locomotion, it can cause simulation sickness, which is why in this case it was used with a minimized field of view during movement

Requires the constant scaling of the user virtually which makes it not suitable for all contexts

For More Info

See the full talk by Google’s Adam Glazier, Nadav Ashkenazi, and Per Karlsson on the UX design behind Google Earth VR at the 2017 VRDC session.