Contents:

Encouraging Behavior

Discouraging Behavior

Encouraging Behaviors

Social experiences can sometimes be awkward or boring. In some cases, experiences may have feedbacks, hints, or shared goals to encourage certain behaviors that can help break the ice and encourage more social interactions.

Here are some examples:

Encouraging friendly interactions

recorded by Google Developers

Using positive feedback to amplify and encourage certain social interactions making them more delightful. View post

Discouraging Behaviors

Users breaking the rules of a game or trolling each other in social experiences can sometimes lead to negative experiences. With all the freedom users have in this medium, sometimes simple curiosities can lead to behaviors that make other users uncomfortable or annoyed.
For example, in this prototype of a social VR experience of trying on hats, by the Google Daydream Labs team, when one user decided to place a hat over another user’s face covering their field of view, what seems very innocent can become very uncomfortable due to the immersive nature of this medium. Robbie Tilton, a designer, and prototyper on the team pointed out that one participant could no longer see, they felt like they’ve lost control, and had to quickly take off their headset.

Here are some examples:

Restricting close interactions

recorded by Google Developers

In a game of poker, when a user leaves the table to interact or steal from the other users, they instantly disappear and see only in black and white until they return to their seat at the table.

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