recorded by JerichoAFK of The Gallery – Episode 1: Call of the Starseed
Similar to regular blink teleportation except now the destination pointer is controlled by your gaze direction and it indicates to you the volume of your play area at the destination, also giving you the option to adjust which direction you will be facing using the trackpad.
Strengths:
Because it’s gaze based, it’s less likely for users to get lost with where they are teleporting to
Turn the virtually facing direction without actually turning
Great for users with smaller play areas
Weaknesses
Can be more visually obtrusive compared to regular blink
Not very natural and can take some time to get used to
For More Info
There’s a video by Dan Yager, the creative director at Cloudhead Games, where he explains in-depth the locomotion systems in this game.