Precision blink + gaze-based teleportation

Similar to regular blink teleportation except now the destination pointer is controlled by your gaze direction and it indicates both where you will be standing and the direction you will be facing.

Strengths:

Because it’s gaze based, it’s less likely for users to get lost with where they are teleporting to

Weaknesses

Can be more visually obtrusive compared to regular blink

See Also

There’s a video by Dan Yager, the creative director at Cloudhead Games where he explains in-depth the locomotion systems in this game.

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