Volumetric blink + gaze-based teleportation

Similar to regular blink teleportation except now the destination pointer is controlled by your gaze direction and it indicates to you the volume of your play area at the destination, also giving you the option to adjust which direction you will be facing using the trackpad.

Strengths:

Because it’s gaze based, it’s less likely for users to get lost with where they are teleporting to

Turn the virtually facing direction without actually turning

Great for users with smaller play areas

Weaknesses

Can be more visually obtrusive compared to regular blink

Not very natural and can take some time to get used to

For More Info

There’s a video by Dan Yager, the creative director at Cloudhead Games, where he explains in-depth the locomotion systems in this game.

Precision blink + gaze-based teleportation

Similar to regular blink teleportation except now the destination pointer is controlled by your gaze direction and it indicates both where you will be standing and the direction you will be facing.

Strengths:

Because it’s gaze based, it’s less likely for users to get lost with where they are teleporting to

Weaknesses

Can be more visually obtrusive compared to regular blink

See Also

There’s a video by Dan Yager, the creative director at Cloudhead Games where he explains in-depth the locomotion systems in this game.