recorded by DPCcars of Audi VR Experience
User’s get a cross-section view of objects as they approach a certain distance from the objects.
User’s get a cross-section view of objects as they approach a certain distance from the objects.
When user’s peek through objects or into walls, they experience muffled hearing and blurred vision. The goal of these subtle uncomfortable cues is to warn the user to move back out of a virtual obstacle.
There’s a video by Dan Yager, the creative director at Cloudhead Games, where he explains in-depth some of the complex design mechanisms in this VR experience.