Contents:
Seeing Through Walls
Restricted Zones
Seeing Through Virtual Obstacles
Because VR as a medium gives users so much freedom to move around, often times users might move into walls or objects. In some experiences this can be an issue if looking through a wall might reveal information and spoilers from other areas of a map. In other cases, users can easily become lost or confused when they’ve emerged within a wall leading to potential dizziness and discomfort.
The following examples demonstrate different solutions for this issue:
X-ray vision
User's get a cross-section view of objects as they approach a certain distance from the objects.
View postMuffled hearing and blurred vision
When user's peek through objects or into walls, they experience muffled hearing and blurred vision. The goal of these subtle uncomfortable cues is to warn the user to move back out of a virtual obstacle.
View postRestricted Zones
Some areas of an environment may not be intended for a user to explore in.
Here are some examples of different ways of restricting users to specific zones:
Teleportation zones
A flat grid highlight that appears on the floor when users activate the teleportation pointer, indicating where they can and cannot teleport to.
View post