Using direct gestures such as pushing and pulling of the user’s environment in order to navigate through a zero-gravity environment.
Tag: Direct Gesture
Skiing
recorded by vrgamecritic of Fancy Skiing VR
A direct gesture input for locomtion that simulates the movement and experience of skiing.
Strengths:
Natural, immersive and easy to learn
Reduces simulation sickness
Fairly efficient for navigating large environments
Weaknesses
A limited locomotion method that would only work for specific contexts
If drifting too fast and too long after a few pushes there is still a chance of experiencing simulation sickness
Cone drag
recorded by GDC of Google Earth VR
When using the locomotion method of pulling or dragging an avatar through space, cone dragging is a correction trick that moves users vertically in space based on where they’re pulling themselves towards, in order to avoid running into buildings or mountains.
Strengths:
Fast, efficient, and natural for covering great distances
Avoids running into buildings, mountains or other obstacles
Quick to learn for new users
Weaknesses
It can cause simulation sickness, which is why in this case it was used with a minimized field of view during movement
For More Info
See the full talk by Google’s Adam Glazier, Nadav Ashkenazi, and Per Karlsson on the UX design behind Google Earth VR at the 2017 VRDC session.