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DesigningVR

DesigningVR

a catalog of virtual reality case studies, experiments, and new conventions

  • VR 101
    • Technology and Terminologies
    • User Ergonomics
  • Movement
    • Locomotion Methods
    • Simulation Sickness
  • Objects
    • Virtual Hands
    • Object Interaction
    • Inventories
  • Environments
    • Environment Details
    • Environment Constraints
  • UI and Gestures
    • UI Representation
    • UI Elements and Actions
    • UI Feedback
  • Onboarding
    • Multi-Step Tutorials
    • Hints and Affordances
  • Social Experiences
    • Avatars
    • Social Behavior
  • Contact us
  • About

Tag: Affordances

/ Hints and Affordances

Tooltips for controller buttons

http://designingvr.org/wp-content/uploads/2018/10/016-tooltip.mp4
recording of AltspaceVR
Strengths:

Intuitive and easy to understand

Weaknesses

An overwhelming amount of information to digest at once

Can be dificult for users to understand and remember all this information

More on

Hints and Affordances

/ Hints and Affordances

Place controllers here to start

http://designingvr.org/wp-content/uploads/2018/10/015-affordances.mp4
recording of Chocolate

Ghost-like forms of controllers floating in space, naturally guides users to also place their controllers at its location.

Strengths:

Not obtrusive yet still a very clear affordance

More on

Hints and Affordances