An inventory in these VR experiences is what allows users to carry and store multiple objects.

There are different ways of visualizing an inventory and interactions that allow users to add or take objects from it. When designing the inventory visualization or interaction, consider the following:

  • Efficiency – will it become tedious or tiring if a user wants to repeatidly add/take objects from their inventory?
  • Intuitiveness – how difficult will it be for users to learn these interactions?
  • Immersion – how do these interactions affect the user’s immersion in the virtual experience?

Here are some examples:

Backpack inventory

With a backpack inventory, users add items into their backpack by dropping the items behind their head into the backpack. Accessing the backpack is as easy as pulling it over from behind their head.

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