recorded by Node of Boneworks by Stress Level Zero
Depending on the type of gun a user is holding, when their other hand is brought to a certain proximity of the gun, the digital representation of the hand automatically snaps into a two-handed gun grip position. At this holding position, the experience is also designed to minimize recoil and improve aiming.
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Stress Level Zero created a great video revealing the behind the scenes design process for attempting to create the most realistic gun experience possible in VR.