recorded by JerichoAFK of The Gallery – Episode 1: Call of the Starseed
When user’s peek through objects or into walls, they experience muffled hearing and blurred vision. The goal of these subtle uncomfortable cues is to warn the user to move back out of a virtual obstacle.
Strengths:
Prevents user’s from peeking into potential spoilers of the game in a way that not too obtrusive to the gameplay experience
Weaknesses
Some users might consider this to be extremely uncomfortable or sickening. Below is an example of a user’s first time reaction to this treatment
recorded by Kotaku
For More Info
There’s a video by Dan Yager, the creative director at Cloudhead Games, where he explains in-depth some of the complex design mechanisms in this VR experience.