Muffled hearing and blurred vision

When user’s peek through objects or into walls, they experience muffled hearing and blurred vision. The goal of these subtle uncomfortable cues is to warn the user to move back out of a virtual obstacle.

Strengths:

Prevents user’s from peeking into potential spoilers of the game in a way that not too obtrusive to the gameplay experience

Weaknesses

Some users might consider this to be extremely uncomfortable or sickening. Below is an example of a user’s first time reaction to this treatment

recorded by Kotaku

For More Info

There’s a video by Dan Yager, the creative director at Cloudhead Games, where he explains in-depth some of the complex design mechanisms in this VR experience.

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