Full-body avatar

recorded by Node of Boneworks by Stress Level Zero

These avatar designs guess where the user’s body parts are simply based on where their hands and head locations are.

Strengths:

Creates more realistic avatars

Weaknesses

Can be inaccurate at times

Not easy to achieve this level of accuracy

For More Info

Stress Level Zero created a great video revealing the behind the scenes design process for attempting to create the most realistic gun experience possible in VR.

Force pickup

When a user faces and reaches forward toward a distant object, a highlight stroke appears around the object making it available for the user to pickup from a distance.

For More Info

Stress Level Zero created a great video revealing the behind the scenes design process for attempting to create the most realistic gun experience possible in VR.

Two-handed gun grip

recorded by Node of Boneworks by Stress Level Zero

Depending on the type of gun a user is holding, when their other hand is brought to a certain proximity of the gun, the digital representation of the hand automatically snaps into a two-handed gun grip position. At this holding position, the experience is also designed to minimize recoil and improve aiming.

For More Info

Stress Level Zero created a great video revealing the behind the scenes design process for attempting to create the most realistic gun experience possible in VR.