A digital catalog of virtual reality design case studies, experiments, and new conventions. Explore by categories: VR 101General overview of the associated terminologies, and resources MovementMoving through space and minimizing simulation sickness ObjectsPhysics and feedback representation when interacting with objects EnvironmentsEnvironment details and spatial constraints UI and GesturesInputting information and navigating through content OnboardingCommunicating information, actions, or concepts to the user Social ExperiencesUser-to-user interactions and additional considerations. Latest posts: http://designingvr.org/wp-content/uploads/2018/11/001-looking-through-stuff.mp4X-ray vision November 18, 2018March 31, 201901.81k0 http://designingvr.org/wp-content/uploads/2018/11/007-switching-hands.mp4Bump to switch controllers November 17, 2018January 7, 201901.64k0 http://designingvr.org/wp-content/uploads/2018/10/016-tooltip.mp4Tooltips for controller buttons October 21, 2018January 7, 201901.7k0 http://designingvr.org/wp-content/uploads/2018/10/008-controller-extra-info.mp4Info underneath the controller October 21, 2018January 7, 201902.14k1 http://designingvr.org/wp-content/uploads/2018/10/015-affordances.mp4Place controllers here to start October 21, 2018January 7, 201901.6k0 View all posts >