A digital catalog of virtual reality design case studies, experiments, and new conventions. Explore by categories: VR 101General overview of the associated terminologies, and resources MovementMoving through space and minimizing simulation sickness ObjectsPhysics and feedback representation when interacting with objects EnvironmentsEnvironment details and spatial constraints UI and GesturesInputting information and navigating through content OnboardingCommunicating information, actions, or concepts to the user Social ExperiencesUser-to-user interactions and additional considerations. Latest posts: http://designingvr.org/wp-content/uploads/2018/11/001-looking-through-stuff.mp4X-ray vision November 18, 2018March 31, 201901.12k0 http://designingvr.org/wp-content/uploads/2018/11/007-switching-hands.mp4Bump to switch controllers November 17, 2018January 7, 201909490 http://designingvr.org/wp-content/uploads/2018/10/016-tooltip.mp4Tooltips for controller buttons October 21, 2018January 7, 201901.03k0 http://designingvr.org/wp-content/uploads/2018/10/008-controller-extra-info.mp4Info underneath the controller October 21, 2018January 7, 201901.43k1 http://designingvr.org/wp-content/uploads/2018/10/015-affordances.mp4Place controllers here to start October 21, 2018January 7, 201909360 View all posts >