A digital catalog of virtual reality design case studies, experiments, and new conventions.

Explore by categories:

VR 101

General overview of the associated terminologies, and resources

Movement

Moving through space and minimizing simulation sickness

Objects

Physics and feedback representation when interacting with objects

Environments

Environment details and spatial constraints

UI and Gestures

Inputting information and navigating through content

Onboarding

Communicating information, actions, or concepts to the user

Social Experiences

User-to-user interactions and additional considerations.

Latest posts:

X-ray vision

Bump to switch controllers

Tooltips for controller buttons

Info underneath the controller

Place controllers here to start