Zero-gravity
Using direct gestures such as pushing and pulling of the user's environment in order to navigate through a zero-gravity environment.
View postRedirected walking
This method fully utilizes room-scale technology by generating environment layouts continuously based on where you are in your play area. The environments cleverly warp and change without you being aware of it allowing you to explore endlessly through room, hallways, vents and more.
View postRectangular gain walking
Designed to allow users to naturally walk continuously around a large object (car) that is bigger than their tracked play area. In this method, users can see visual cues on the floor at the edge of their play area (the red areas) which, when stood on, movements become exaggerated by the play area (the grey box) also moving virtually in that direction.
View postSkiing
A direct gesture input for locomtion that simulates the movement and experience of skiing.
View postRunning in place
By walking and running in place with the controller facing directly ahead, this method mimics the movement of walking and running allowing users to navigate environments naturally with reduced chances of simulation sickness.
View postArm swinger
This gesture designed to mimic the movements of walking allowing users to navigate environments naturally without too much simulation sickness.
View postCone drag
When using the locomotion method of pulling or dragging an avatar through space, cone dragging is a correction trick that moves users vertically in space based on where they're pulling themselves towards, in order to avoid running into buildings or mountains.
View postWalk about
Users can rotate their bodies in the play area without rotating in the virtual world allowing them to walk continuously in the virtual world by pacing back and forth in the play area.
View postVolumetric blink + gaze-based teleportation
Similar to regular blink teleportation except now the destination pointer is controlled by your gaze direction and it indicates to you the volume of your play area at the destination, also giving you the option to adjust which direction you will be facing using the trackpad.
View postPrecision blink + gaze-based teleportation
Similar to regular blink teleportation except now the destination pointer is controlled by your gaze direction and it indicates both where you will be standing and the direction you will be facing.
View postBlink + pointer
Basic point and click teleportation with a black blink transition between starting location and the selected destination.
View post