The gallery tutorial
Tutorial pop-ups that block a user from entering a location without understanding certain concepts or instructions.
View postGoogle blocks VR tutorial
Google Blocks VR uses a series of words and supporting animated graphics to explain complex instructions, concepts, and also provide feedback.
View postSprint vector tutorial
Pre-recorded videos above the beginning of a series of skate tracks to onboard the user on this method of locomotion.
View postLone echo tutorial
A series of animated minimal icons that guide a user through actions.
View postParallax hover effect
A parallax hover effect for Google's material design in VR.
View postTwo-handed gun grip
Depending on the type of gun a user is holding, when their other hand is brought to a certain proximity of the gun, the digital representation of the hand automatically snaps into a two-handed gun grip position. At this holding position, the experience is also designed to minimize recoil and improve aiming.
View postExit burrito
By pressing the menu button a briefcase appears in front of the user revealing a burrito inside. Taking two bites out of the burrito is how a user exits the experience.
View postEnvironment objects
Cloudhead Games invested heavily in designing for all the different ways users might interact with the objects and environments, resulting in a very immersive experience.
View postDistance object manipulation
With the limitations of Daydream VR's 3DOF controller, this flexible pointer allows users to manipulate objects from a distance, enabling a greater freedom of interactions similar to what users can achieve with a 6DOF controller.
View postDrag into trash
Dragging items into a trash icon in order to delete or hide them.
View postController cursor dot
A dot anchored at the end of a controller to be used as a precise cursor.
View postMulti panel controller UI
Similar to an artists' painting palette, Tilt Brush's UI work with flat pannels around the controller that users can rotate through to pick out colors, tools, and settings.
View postTunnel vision + fixed horizon wireframe
Google Earth VR features a tunnel vision methods that reveals a static horizon wireframe around the user.
View postBackpack inventory
With a backpack inventory, users add items into their backpack by dropping the items behind their head into the backpack. Accessing the backpack is as easy as pulling it over from behind their head.
View postMask physics
Realistic interactive soft fabric physics.
View postCar cockpit
Placing the user's perspective within the cockpit of the car allowing for the interiors to be the user's fixed environment.
View postFlashlight tunnel vision
Having dark environments that are only visible in the light of a flashlight, limits the visibility of peripheral motions without peripheral details being completely invisible.
View postSpeed lines tunnel vision
Using comic style speed lines to limit the user's field of view.
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