The gallery tutorial

Tutorial pop-ups that block a user from entering a location without understanding certain concepts or instructions.

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Google blocks VR tutorial

recorded by Nathie of Google Blocks VR

Google Blocks VR uses a series of words and supporting animated graphics to explain complex instructions, concepts, and also provide feedback.

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Sprint vector tutorial

Pre-recorded videos above the beginning of a series of skate tracks to onboard the user on this method of locomotion.

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Lone echo tutorial

recorded by Petros Ant of Lone Echo

A series of animated minimal icons that guide a user through actions.

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Superhot VR UI

A UI represented by floppy discs and a series of old computers for displaying instructions and feedback.

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Job simulator UI

recorded by Blitz of Job Simulator

A UI composed of switches, cartridges, and a screen to display instructions and feedback.

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Parallax hover effect

recorded by Google Developers

A parallax hover effect for Google's material design in VR.

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Two-handed gun grip

recorded by Node of Boneworks by Stress Level Zero

Depending on the type of gun a user is holding, when their other hand is brought to a certain proximity of the gun, the digital representation of the hand automatically snaps into a two-handed gun grip position. At this holding position, the experience is also designed to minimize recoil and improve aiming.

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Exit burrito

recorded by Markiplier of Job Simulator

By pressing the menu button a briefcase appears in front of the user revealing a burrito inside. Taking two bites out of the burrito is how a user exits the experience.

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Environment objects

Cloudhead Games invested heavily in designing for all the different ways users might interact with the objects and environments, resulting in a very immersive experience.

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Distance object manipulation

With the limitations of Daydream VR's 3DOF controller, this flexible pointer allows users to manipulate objects from a distance, enabling a greater freedom of interactions similar to what users can achieve with a 6DOF controller.

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Drag into trash

Dragging items into a trash icon in order to delete or hide them.

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Controller cursor dot

video of Tvori

A dot anchored at the end of a controller to be used as a precise cursor.

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Multi panel controller UI

Similar to an artists' painting palette, Tilt Brush's UI work with flat pannels around the controller that users can rotate through to pick out colors, tools, and settings.

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Tunnel vision + fixed horizon wireframe

Google Earth VR features a tunnel vision methods that reveals a static horizon wireframe around the user.

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Backpack inventory

With a backpack inventory, users add items into their backpack by dropping the items behind their head into the backpack. Accessing the backpack is as easy as pulling it over from behind their head.

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Mask physics

Realistic interactive soft fabric physics.

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Car cockpit

recorded by Brothgar of Assetto Corsa

Placing the user's perspective within the cockpit of the car allowing for the interiors to be the user's fixed environment.

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Flashlight tunnel vision

A Chair in a Room by Ryan Bousfield

Having dark environments that are only visible in the light of a flashlight, limits the visibility of peripheral motions without peripheral details being completely invisible.

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Speed lines tunnel vision

Using comic style speed lines to limit the user's field of view.

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