X-ray vision
User's get a cross-section view of objects as they approach a certain distance from the objects.
View postBump to switch controllers
Bumping the ends of the controllers together switches the controls from one hand to the other.
View postInfo underneath the controller
Place controllers here to start
Ghost-like forms of controllers floating in space, naturally guides users to also place their controllers at its location.
View postConstrained teleportation
A teleportation mechanism that restricts users to specific destinations with a ghosted preview of where you will be after teleportation.
View postTooltip hover effects
Thumbnails with tooltips that appear on point.
View postMuffled hearing and blurred vision
When user's peek through objects or into walls, they experience muffled hearing and blurred vision. The goal of these subtle uncomfortable cues is to warn the user to move back out of a virtual obstacle.
View postVideo panel tutorials
In such a complex 3D software, tutorials are provided in the form of prerecorded video demos in which users can watch while following along.
View postWhiteboard Onboarding Instructions
A whiteboard is continuously refreshed with new onboarding instruction illustrations, as users completed each task.
View postFull-body avatar
These avatar designs guess where the user's body parts are simply based on where their hands and head locations are.
View postButtons and panels
In Oculus Dash, the UI mimics a control panel-like configuration with graphical buttons and floating panels for displaying information.
View postSimulated eyes
Including simple simulated humanistic features, such as eyes that look around and blink, can easily make an avatar a lot more real and easier to connect with in a social context.
View postTooltip hint
A tooltip graphic connecting the user's controller to the floating UI with the message "point to interact," was used as a hint to prompt users as to how the GUI works.
View postPointer keyboard
A pointer based keyboard.
View postJob simulator guide
A robotic character who guides the user through the VR experience.
View postTeleportation zones
A flat grid highlight that appears on the floor when users activate the teleportation pointer, indicating where they can and cannot teleport to.
View postForce pickup
When a user faces and reaches forward toward a distant object, a highlight stroke appears around the object making it available for the user to pickup from a distance.
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